How To Pivot A Camera Horizontally On Its Support
Use the Orbit tool to alter the orientation of a model.
With the Orbit cursor, the model displayed, drag to rotate effectually a pivot point while the view remains fixed.
Note: Y'all can access the Orbit tool from the navigation bar and the View Object or Full Navigation wheels. You can also admission the Orbit tool from other wheels past pressing the Shift primal while holding downwards the middle mouse push.
Specify the Pivot Point
The pivot point is the base point used when you rotate the model with the Orbit tool. Yous can specify the pivot signal in the post-obit ways:
- Default pivot point. When you first open a model, the target point of the current view is used as the pivot signal for orbiting the model.
- Select objects. You tin select objects before you lot use the Orbit tool. The pivot point is calculated based on the middle of the extents of the selected objects.
- Center tool. You lot can use the Heart tool to specify a pivot signal for orbiting.
- CTRL+Click and drag. Press and agree down the Ctrl key before clicking the Orbit wedge or while the Orbit tool is active. This option is bachelor simply when y'all use the large and mini Full Navigation wheels or the mini View Object bike.
Notation: While the Orbit tool is active, you can be press and hold the Ctrl primal at any time to move the pivot point.
Orbit a Model
- Display one of the View Object or Full Navigation wheels.
- Click and hold downwardly the Orbit wedge.
The cursor changes to the Orbit cursor.
- Elevate to rotate the model.
Note: If yous use 1 of the Full Navigation or View Object wheels, use the Heart tool to recenter the model in the current view.
- Release the button on your pointing device to return to the wheel.
Orbit an Object
- Press Esc to make certain that no tools are active and to articulate any previously selected objects.
- Select the objects in the model for which y'all want to define the pivot point.
- Display i of the View Object or Full Navigation wheels.
- Click and hold down the Orbit wedge.
The cursor changes to the Orbit cursor.
- Drag to rotate the model.
- Release the button on your pointing device to return to the wheel.
Maintain the Up Direction
You tin can control how the model orbits effectually the pivot point by choosing to maintain the Up direction of the model. When the Upwards direction is maintained, orbiting is constrained along the XYaxis and in the Z management. If you drag horizontally, the camera moves parallel to the XY plane. If you drag vertically, the camera moves forth the Z centrality.
If the Upwardly direction is not maintained, you can roll the model using the roll ring effectually the pin point.
- Brandish the mini View Object bike or one of the Full Navigation wheels.
- Right-click the wheel, and click Options.
- In the Options dialog, select Keep Scene Upright For Orbit Tool.
- Click OK.
Orbiting the model is constrained along the XY plane and Z directions.
Scroll the Model
- Display the mini View Object Wheel or one of the Full Navigation wheels.
- Right-click the bicycle, and click Options.
- In the Options dialog, clear the bank check marking from Keep Scene Upright For Orbit Tool.
- Click OK.
- Click and hold the Orbit wedge.
The cursor changes to the Orbit cursor.
- Printing and hold the Shift key to brandish the roll ring. Drag to roll the model.
- Release the button on your pointing device to return to the wheel.
Source: https://knowledge.autodesk.com/support/bim-360/learn-explore/caas/CloudHelp/cloudhelp/ENU/BIM-360/files/GUID-FB172CBE-4540-4E57-BC1D-DE929E5CA223-htm.html
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